Saturday, November 20, 2010

Project Listing

I have too many of them. Here's a springboard to the future.

2161: Reconstruction
In the aftermath of the Third World War, live long and prosper. Slow-paced economic TBS with 4X elements.
2161: Reconstruction: Freelancer
A pilot without a cause, run missions for various factions. 2D spaceship sim with sandbox elements.

2161: Wings of Light: 2055: A Call To Arms
The people of the USA finally rise up amid a ruined economy and form the first true democracy in centuries, joined together by the internet. Immediately, they are thrust into a burgeoning war between powers. Nation-building TBS with 4X elements.
2161: Wings of Light: 2055: A Call To Arms: Colon Cancer
Very trope heavy comic set during the Second American Revolution
2161: Wings of Light: 2055: A Call To Arms: Colon Cancer 2: Electric Boogaloo
Another very trope heavy comic, this time set after the SAR.
2161: Wings of Light: 2055: A Call To Arms: Deviant Catgirl
Shooter that follows the story of the new America's first Bionic Commando, with a mix of biological and mechanical upgrades, as well as ridiculous weaponry. Heartwarming and awesome.
2161: Wings of Light
Tactical Spaceship combat in 22nd Century Sol! Named after the plasma trails of post-gate Sol technology.
2161: Wings of Light: Strike Cruisers
Comic following the adventures of a squadron of strike cruisers during the First Martian War.

2161: Beyond Mimas Gate: Unity
Adventure game; as one of the few crewmembers of the Unity not in cold-sleep, you have to wander its dark corridors and bring the ship back to life, while slowly deciphering what happenned to you and the rest of the crew.
2161: Beyond Mimas Gate: Divergence
4X, in the Great Rift.
2161: Beyond Mimas Gate
Turn-based spaceship tactics inspired partly by Homeworld.
2161: Beyond Mimas Gate: Sanity's Edge
A sequel taking place on the edge of the blue nebula.
2161: Beyond Mimas Gate: Hell's Angels
Within the red nebula, in the exclusion zone of a small star, a hidden secret organisation makes its move. Flying hyper-advanced artefact fighters, they cut a swathe into neutral space. Then, following them come relics of a forgotten age, and they battle for their fate and that of humanity.
2161: Beyond Mimas Gate: Skull Squadron
Follow-up to Hell's Angels, as the ancient tech has been used to create an entirely new class of combat craft, the Mecha. Multiple-viewpoint game, from the perspective of Skull Four.
2161: Beyond Mimas Gate: Skull Squadron: Subtitle
A comic centered around Skull Two. All There in the Manual.


Chronology

2161: Wings of Light: 2055 - WWIII
2161: Wings of Light: 2055: A Call To Arms - Second American Revolution
2161: Reconstruction - first space colonisation
2161: Wings of Light - 22nd century, politics and war in Sol
2161: Beyond Mimas Gate - After 2161, chronicles human history in the Great Rift


Yes, it's disorganised. Yes, this is most of the framework of my 2161 continuity pinned down. Yes, this took about 40 minutes to write. I'll add links later as things get done.

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